Tidal Field
Tidal Field is a flagship device reveal built around a single continuous body of water. The brief asked for something that felt physical and calm rather than explosive — water that behaves, but that the eye can still be directed. The final shot is a 12-second FLIP simulation art-directed frame by frame.

BREAKDOWN
Simulation
A layered FLIP setup: a base ocean solve for bulk motion, a high-resolution sheet solver for the leading edge, and a whitewater pass for foam and spray. Surface tension was pushed above physical values to keep edges readable at 4K.
Art direction
Velocity fields were hand-shaped with volume masks so the water could be nudged toward the product without breaking believability. Roughly 40 iterations to land the hero wave.
Look dev & render
Rendered in Karma with a spectral water shader — absorption tuned to the brand's blue, thin-film interference on the foam. Comp finishing in Nuke.
SIMULATION NOTES
- Base solve at 8cm voxels, sheeting pass at 2cm around the crest.
- ~2.1B particles at peak; cached to VDB for render.
- Retimed 18% in comp to settle the final beat.
CREDITS
- CLIENT
- Samsung
- STUDIO
- Studio XD
- FX & SIMULATION
- Dohzah
- LIGHTING
- Dohzah
- YEAR
- 2025