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COMMERCIAL·2025·SAMSUNG

Tidal Field

Tidal Field is a flagship device reveal built around a single continuous body of water. The brief asked for something that felt physical and calm rather than explosive — water that behaves, but that the eye can still be directed. The final shot is a 12-second FLIP simulation art-directed frame by frame.

Tidal Field cover

BREAKDOWN

Simulation

A layered FLIP setup: a base ocean solve for bulk motion, a high-resolution sheet solver for the leading edge, and a whitewater pass for foam and spray. Surface tension was pushed above physical values to keep edges readable at 4K.

Art direction

Velocity fields were hand-shaped with volume masks so the water could be nudged toward the product without breaking believability. Roughly 40 iterations to land the hero wave.

Look dev & render

Rendered in Karma with a spectral water shader — absorption tuned to the brand's blue, thin-film interference on the foam. Comp finishing in Nuke.

SIMULATION NOTES

  • Base solve at 8cm voxels, sheeting pass at 2cm around the crest.
  • ~2.1B particles at peak; cached to VDB for render.
  • Retimed 18% in comp to settle the final beat.

CREDITS

CLIENT
Samsung
STUDIO
Studio XD
FX & SIMULATION
Dohzah
LIGHTING
Dohzah
YEAR
2025