DOHZAH.
← WORK
COMMERCIAL·2024·STUDIO XD

Caustic Glass

Caustic Glass began as a personal optics study and became the opening title for a design conference. The look leans into wavelength-dependent refraction — the rainbow fringing you get at the edge of thick glass — pushed just far enough to feel designed without going cartoonish.

Caustic Glass cover

BREAKDOWN

Optics

Rendered with wavelength-dependent photon paths so dispersion falls out physically rather than being faked in comp. The index of refraction is animated subtly to make the caustics breathe.

Look dev & finish

Karma for the spectral render, with the caustic passes split out so the intensity and chroma could be balanced against the type in Nuke.

SIMULATION NOTES

  • Spectral samples split into ~12 wavelengths for clean fringing.
  • Caustics are noisy — heavy sampling on the light, denoise per-pass.

CREDITS

CLIENT
Studio XD
LOOK DEV & LIGHTING
Dohzah
YEAR
2024